Wide array of unblockables for piercing pressure. Once one of her enemies are dead, and her teammate isn't, Shaman's bite becomes one of the most devastating and oppressive ganks in the game, especially when combined with a Nobushi or a Peacekeeper ally. Where Shaman truly shines, however, is as a ganker. Her ability to heal off of bleeding foes, and her variety of methods to access bleed, are also quite handy. As an anti-ganker, Shaman relies on these dodges even more (and her superb dodge attack) to evade lots of different setups and stay on the move. Low health, reflex guard, and a lack of hyper armor also make it difficult for her to sustain offense unless she makes thorough use of her dodge cancels. Shaman is similar to Nuxia in her dueling strength, however her main damage dealer (bite) is utterly useless until one of the opponents is dead, which dramatically impacts her ability to teamfight well. Where Nuxia struggles, however, is as a teamfighter, where her low range, risky chase move, and easily interrupted traps hinder her significantly. ![]() Her heavy finishers can knock an opponent down while she's in revenge, confirming serious damage if their ally doesn't time an interrupt correctly. While her strong point is dueling, Nuxia's only (but not insignificant) advantage when outnumbered is her very fast target-swapped light attacks. Unreactably parried heavy/trap attacks combined with her wickedly quick lights makes her very dangerous to turtle against, even for a walking fortress like Conqueror, whether she's on external or not. Nuxia, while definitely lower on the ladder of powerful brawler assassins, is not to be underestimated against a lone foe, by herself or with her ally. Hook swords to attack your opponents and their weapons. Very Poor -> Poor -> Below Average -> Average -> Good -> Strong -> Very Strong -> Needs Addressing.The assassins are ranked in order, so #4 is better than #5, #3 is better than #4, and so on.We will be weighing each assassin by their a) ability to face an opponent alone, b) ganking potential, c) anti-ganking potential and d) teamfight ability. ![]() But if you wanted to take one into a smaller scale engagement, where most of those issues go away, which would you want to choose? These days, being an assassin-class character means nothing but reflex guard, bad perks, and bad renown gain, among other general weaknesses.
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